Customizing vegetation
Third set of parameters allows you to customize the vegetation in your decal area.
Biome: Select a biome document to apply to your decal area. You can also drag & drop a biome document inside the decal area directly in the viewport.
Note:
A limitation is that the "Color Fade" and "Density" sections of the biome will not be applied for a biome inside a decal area. The parameters chosen for the scene biome are applied to all the biomes in the scene, including those in the decal areas.
You can adjust the size of the different plant categories inside your decal area using the following parameters :
- Plant Category: Select the plant category you want to adjust the densities of : between "Grass", "Bushes", "Stones" and "Trees".
- Scaling factor: Apply a scaling factor (multiplicative) to the each plant of the selected plant category.
The scaling factor in the decal area changes the size of the plants inside the decal area, but will preserve :
- the scale randomization that is defined in the biome (cf "Scaling factor min/max" in Biomes).
- the positionning of the plants. Changing the scale of the plants in the biome will re-dispatch the plants and change where they spawn. Changin the scale of the plants in the decal area will keep the plants where the originally have spawned.
Applying a soil | Randomized plantation mode |