The water material

The water material is used to specify a water rendering effect to a waterbody surface. It cannot be used on a geometry, or any other object type that is not a waterbody surface.

The water material panel

Its single input channel is a normal map to define the rippling effect on your water surface.

The parameters defining the rendering aspect of the water :

The water is animated in correlation to the wind simulation of NDunes. The wind strength and its direction will impact the ripples on your water surface. However if you want to fine tune the aspect of a specific material, you can use the following parameters :

For directionnal mouvement of water surfaces, you can use the two flow parameters :

The flow mouvement will be added to the rippling mouvement.