Documentation
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Quickly start using NDunes. Provides a quick overview of the software and how to use it.
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Changelog of NDunes versions
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Review of NDunes' user interface
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What is NDunes working directory and how to keep it clean?
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This book provides all details on the camera controls in NDunes. Learn how to see exactly what you want, quickly!
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Rendering images from NDunes
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How to download and work with the NDunes assets to speed up your creation process.
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Learn how to export worlds outside of NDunes to reuse them into another rendering pipeline
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Learn how to import data from NDunes to Unreal 5.1
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Use NDunes Viewer
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How to add annotations in the scene.
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Get all details on how to assemble an entire planet.
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Generating scenes from 2D data
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Learn how to create biomes that'll add vegetation (or other elements) over terrains.
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Learn how to use brushes to do manual sculpting of soils in terrains
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Learn how to create clouds in NDunes
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Define atmospheric clouds covers that scatter clouds to compose a complete sky
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How cities are created in NDunes
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Define decal documents to customize specific areas
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Learn how to create and update geometries.
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A node based graph editor to create or to modify texture images.
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Define continental level shapes to cover a planet with continents.
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Define and modify materials of various NDunes objects, like plants and geometries
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Generating networks with NDunes
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Define overlay documents
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Define vegetals and rocks that'll cover terrains.
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Scenes are the main documents of the application displaying all others together.
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Learn how to create soils which are used in terrains compositions afterwards.
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Learn how to create complex terrains.
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Define waterbody documents