Exporting data
This tutorial shows the main steps needed to export data assembled by NDunes to other softwares. There are several exporting options reviewed in the video below and detailed further in the Exports book:
- Exporting a high quality landscape for still shots. This is the "export from camera" step in the video. The principle of that export mode is that the generated data will be less refined when far from camera, making it suitable for long range views.
- Exporting a mesh grid. This option will generate a full mesh sliced into nicely connected sub parts forming a grid. Several exports can be made to generate mesh LODs easily and then this can be inserted back into other real-time graphics engines.
- Among mesh grid options, there are different modes: exporting by layers, so that generated meshes have UVs and can be then remapped with ovelapping soil textures (that are exported too) or using a "native" data layout that mimics the rendering in NDunes. In that latter case the color is defined at the vertex level and no textures are needed.
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