Version 1.0.2
New features
Blueprint :
- Support of BDTopo files taking into account width of roads and height/floors count of buildings.
- Possibility to create your own custom stylesheets to cover your personnal QGIS data. See Creating your own stylesheets.
- Now possible to add several stylesheets per blueprint to cover a mix of input data ( OSM, BDTopo, QGIS..).
Cities / Networks :
- Added material groups on buildings and fences to easily create more variations from a single building template.
- Added buildings and fences automatic colors variations to create small visual differences between otherwise identical buildings.
General :
- Option to save caches before exporting a scene.
Plants :
- Added color variations on plants. See Calculating the ambient occlusion of a plant.
Rendering :
- New full scene anti-aliasing rendering method that does not consume any extra video memory.
- New batch rendering to queue several cameras animations for movie production. See Batch rendering.
- Due to new full scene anti-aliasing, screen-space reflections are removed.
Store :
- Latest assets shown in main page with release date.
- Added download pack size informations.
UI :
- Removal of the transparency picking option. Transparent objects are not picked anymore (no more clouds in your way).
Water bodies :
- Due to new full scene anti-aliasing method, water refraction is removed.
Bug fixes
Blueprints :
- Fix "FAIL" class showing in OSM stylesheet for roads and waterways.
Cameras :
- Fixed a crash when adding a camera curve point between the first one and the second one.
- Fixed a bug where cameras where missing after renaming the default scene.
- Fixed issue when renaming camera with forbidden characters.
- Disabled camera creation in a store scene.
Cities/Networks:
- Reduced default falloff for roads from 2m to 1m to allow vegetation to get closer to roads.
Decals :
- Fix an incorrect decal width after a drag & drop of a decal onto another decal.
- Default decal falloff width set to 0.5 m for an easier understanding of decal behaviors with small decals.
General :
- Fixed possible issues when downloading store assets while work is in progress in the application.
- Fixed issue where missing node graph couldn't be removed from material / soil / landmass views.
Geometries :
- Fixed a cloning bug when materials are cloned and were not properly assigned to the cloned geometry.
Overlays :
- Fixed selection mode not restored after overlay fitting changes.
Waterbodies :
- Fix tile & triplanar options nor working on seabed and shoreline soils.
UI :
- Kept actual sun trajectory when saving a sun direction in the sun panel (it was reset).
Migrating from a v 1.0.1 to v 1.0.2
No data migration from v 1.0.1 to 1.0.2. Plants whose AO is recalculated will automatically have color variations applied to them. Cities that are recalculated will automatically have color variations applied to them.
![]() | Version 1.0.3![]() |