Customize classes

The class customization parameters enable you to customize how documents will be generated in your 3D scene depending on which Blueprint category they come from .

The class customization parameters are initialized by the Blueprint Stylesheets. If you change your blueprint stylsheets, all your class customization parameters will be resetted to the stylesheet's values. So make sure you setup your blueprint document in the correct order : first input data, then customization.

Project Area vs Surroundings

By default, all OSM objects are classified as "Surroundings" in NDunes. If you want, you can create a project area around your main point of interest in the map, to customize the OSM objects differently in this zone. For example, you could set higher quality assets in your project area. Or you could chose not to generate the objects at all in your project area if you choose to use exact models from a modelling software instead.

Project Area

To create a project area, clic on the "Create a project area" button. Then plot your rectangular area on your 2D map. Your OSM classes will then automatically be subdivided into two parent categories : "Project Area" (what is inside your rectangle) and "Surroundings" (what is outside).

Common parameters

All class types ( Decal Areas, Waterbodies, Waterways, Roads, Buildings, Gardens, Geometries, Plants) share 3 common parameters :

As a general behavior, when you can specify several documents for a single category, the documents will be assigned randomly to Blueprint objects to create variety.

Decal Area parameters

To know more about Decals in Ndunes, please refer to Decals.

Decal Area classes

The Decal Areas specific parameters are :

Waterbodies parameters

In the Blueprint, a waterbody is a closed water area such as a lake, and are generated as individual Waterbody documents in NDunes. To know more about Waterbodies in NDunes, please refer to Waterbodies.

Waterbodies classes

The waterbodies specific parameters are :

Waterways parameters

In the Blueprint, a waterway is a linear flowing waterbody such as a river, and are generated as individual Waterbody documents in NDunes. To know more about Waterbodies in NDunes, please refer to Waterbodies.

Waterways classes

The waterways specific parameters are :

Roads parameters

All the blueprint roads will be generated in NDunes as individual Road documents, all belonging to a single parent City document. To know more about roads in NDunes, please refer to Roads.

Roads classes

The roads specific parameters are :

Buildings parameters

All the blueprint buildings will be generated in NDunes as individual Building documents, all belonging to a single parent City document. To know more about Buildings in NDunes, please refer to Buildings.

Buildings classes

The buildings specific parameters are :

Gardens parameters

All the blueprint Gardens will be generated in NDunes as individual Fence documents in "closed loop" mode, all belonging to a single parent City document. To know more about Fences in NDunes, please refer to Fences.

Fences classes

The fences specific parameters are :

A specificity for Gardens is that shapes coming from Cadastre or BDParcellaire are automatically divided between "Garden" and "Unclassified" categories. These categories are created by NDunes, they are not part of the input 2D data. NDunes determines wether the input polygon is a real garden or not depending on several parameters such as size, number of included buildings, etc. Polygons that do not look like gardens are categorized as "Unclassified" and, by default, are not converted. Shapes coming from other sources such as CUSTOM will not undergo this classification.

Geometries parameters

All the blueprint geometries will be placed in the scene as Geomety documents instances. The Blueprint does not create new Geometry Documents, only places instances in the generated scene. To know more about Geometres in NDunes, please refer to Geometries.

Geometries classes

The geometries specific parameters are :

The geometry instances are automatically placed on the terrain but are not tangent to the terrain (no orientation).

Plants parameters

All the blueprint plants will be placed in the scene as Plant documents instances. The Blueprint does not create new Plant Documents, only places instances in the generated scene. To know more about Geometres in NDunes, please refer to Geometries.

Geometries classes

The plants specific parameters are :

The plant instances are automatically placed on the terrain but are not tangent to the terrain (no orientation).