Getting started

What is NDunes?

NDunes is a content creation software dedicated to the automated creation of large 3D worlds. This includes natural (landscapes, vegetation) and human made (cities, networks) environments.

NDunes has been designed to empower users with artistic skills through a new set of controllable procedural tools. NDunes will create, gather, assemble resources together using artistic driven procedural tools to deliver a stunning visual, 3D, real-time, experience. NDunes will save your time and allow you to reach an unprecedented level of complexity in a few clicks that would take too much time to develop otherwise.

Custom assets can be imported into NDunes or complete ready-to-use data packages can be downloaded from the NDunes store to save time and increase the creation efficiency.

Below is an early stage video showcasing NDunes live:

And NDunes can be used to author complete movies, see another example video below:

NDunes cover the creation and assembly of natural (landscapes, vegetation, clouds, water bodies...) and human made (roads, buildings, animations, ...) resources.

With NDunes, you'll be able to define unlimited terrains at a one millimeter detail. You'll be able to see your terrains from extreme closeups... orbital altitudes. In real-time, with no transitions. You'll be able to design full continents and planets gathering many terrains.

You'll add then biomes, define the natural conditions of your landscape over which vegetation will grow. Still in real-time.

You'll add human influence to your design, design fields, roads, make a full scenery, always with an unlimited sight distance, regardless of whether you're close to the ground or far from it.

And you'll also setup and prepare your architectural models for an integrated, in context, rendering of a complete scene, still in real-time thanks to the advanced real-time rendering techniques integrated by NDunes.

All this using a full blown modern editor designed to reduce the time needed to define complex and large scenes.

Scenes and worlds created by NDunes can then easily be exported to other softwares for instance using FBX files that'll contain everything defined and proxies to reduce the sizes of the exported data. Below an example of a NDunes landscape exported to Autodesk 3dsMax(r), keeping the original accuracy of the landscape defined in NDunes.