Version 1.0.1
New features
Blueprints :
- Added clip objects against bounds in blueprint convert area.
- Added support of Polygon, LineString and MultiLineString shapes for QGIS.
- Added generation of plants from QGIS points.
- Added "CLASS_NAME" property option in QGIS classifier.
- Added BD_TOPO and RPG built-in support.
- Added possibility to create custom stylesheets.
- Added density offset variations of generated decal areas.
Cameras :
- Added pick mode and fixed altitude mode in camera animation view.
- Added camera curve tangent by point.
Cities/Networks :
- Merge of Cities and Networks documents. Roads become Building documents created inside cities.
- Refresh button in toolbar and on F4 action
- Improve refresh perfomances
- City cache is always reloaded
- Generation errors are reported in the city view.
Geometries :
- Added geometry GPU skinning.
- Added trilienear filtering.
Water Bodies :
- Added Holes to Water Bodies.
Tools :
- Added tools menu
- Compute sun position from date, time and location.
- Added trajectory to the sun widget.
- Added basic measuring tool.
General :
- Added geometry, prism and clouds cover gizmo duplicate using shift + translate.
- Separate save files and save caches actions.
Bug fixes
Blueprints :
- Fixed double QGIS objects in blueprint.
- Fixed QGIS files lost on clone
- Fixed generated ASC primary soil incorrect node graphs sizes
Buildings :
- Fixed a bug with buildings with less than 2 pts out of draft that caused a crash.
Cameras :
- Fixed bug where safe frame is stretched when changing the FOV.
- Fixed bug where the camera doc does not open with the open action in the scene tree view.
- Fixed quaternion squad issue by staying in the same hemisphere.
- Fixed unsaved properties in the camera view.
Geometries :
- Fixed removal of geometry decal removing the parent geoemtry from the world.
- Fixed broken reflection probe gizmo textures.
Rendering :
- Fixed wrong message when saving an environment map.
UI :
- Fixed sun panel stretch.
Others :
- Fixed tree items refresh pointing to deleted object in case of multiple items for one object.
- Fixed bug with huge atlas exceeding maximal integer value.
Quality of life
- Blocked gizmo inputs when no selection button is checked.
- Optimized multiselection time.
- Improved deletion times of multiple instances.
- Unselect objects before a camera render.
- Unselect action does not change the selection modes anymore.
- Added manual cache saving.
Migrating from a previous version to v 1.0.1
Download v 1.0.1 and install it.
Upgrading your store assets:
- Close NDunes.
- Go to your Store directory ( by default it is located in Documents/NDunes/Store ) and delete it completely.
- Download the Stylesheet again from here.
Recovering old scenes that contain both City and Network :
- Load an old scene by drag-and-dropping it in the viewport. The scene should look like it used to, with one exception : the roads are missing !
- Open the city view from your scene by double-clicking on your city document.
- Open the Cities tree view and find your old Network, which has automatically been converted into a City.
- Drag&drop your old Network inside the City view (not in the 3D viewport, but inside the city view where the lists of buildings, fences, sidewalks and roads are).
Refresh the city in your scene and the roads should be back !
Changelog | Version 1.0.2 |