Global scene parameters
The global scene parameters enable you to customize the way your scene is going to be generated globally (meaning these parameters apply to NDunes documents regardless of what OSM class they might be in initially).

Scene parameters
Scene parameters are initialized by the Blueprint Stylesheet. If you change your blueprint stylesheet, all your global scene parameters will be resetted to the stylesheet's values. So, please make sure that you setup your blueprint document in the correct order : first input data, then customization.
Scene parameters
- Scene name : The name of the scene document that will be generated. It will also be the name of the city generated and used in naming group folders created in the scene structure. If the scene already exists, it'll be overwritten with new contents. If some documents are not regenerated, they'll remain alive. You'll be prompted during the generation on the documents to delete or not.
- City reference : This is the city containing draft facades that are applied by the city wizard when generating the city in draft mode. These facades aim at creating a plausible city that can be seen in the distance while remaining quite light weight in terms of polygon count. See Wizard for further explanations.
- City satellite : May point to atlases that will have satellite views of the city. See Cities for details on this part.
- Terrain style : Is the landscape applied to the scene, over the atlas layer.
- Outskirts biome : The biome document that will spawn in the "outskirts" of the generated scene. Outskirts means "everywhere that is not inside a decal area or a garden". This outskirt biome will also spawn in the decal areas that do not have a specific biome defined.
- Atlas border : When generating the blueprint using landscape atlases, this parameter defines the distance above which the atlas is cut. This aims at reducing the size of the scene to the dimensions of the viewed data plus that border.
Input data | Customization of classes![]() |




