Global scene parameters
The global scene parameters enable you to customize the way your scene is going to be generated globally (meaning these parameters apply to NDunes documents regardless of what OSM class they might be in initially).

Scene parameters
Scene parameters are initialized by the Blueprint Stylesheet. If you change your blueprint stylesheet, all your global scene parameters will be resetted to the stylesheet's values. So, please make sure that you setup your blueprint document in the correct order : first input data, then customization.
Scene parameters
- Scene name : The name of the scene document that will be generated. It will also be the name of the city and network generated documents and used in naming group folders created in the scene structure. If the scene already exists, it'll be overwritten with new contents. If some documents are not regenerated, they'll remain alive.
For instance if you create a scene from a blueprint for the first time, nothing happens. If you regenerate the blueprint scene using the same scene name, then existing documents that are recreated will be overwritten. Documents that are not regenerated will remain in the scene (for instance, if you don't regenerate the city, it'll be left intact).
- Outskirts biome : The biome document that will spawn in the "outskirts" of the generated scene. Outskirts means "everywhere that is not inside a decal area or a garden". This outskirt biome will also spawn in the decal areas that do not have a specific biome defined.
Terrain parameters
- Terrain style : A terrain document that'll be applied over Atlases chosen for the scenery.
![]() ![]() | Customization of classes![]() |