In NDunes, materials are used to modify geometries (see Geometries) and plants (see Plants) appearance. As shown in the material panel, multiple material types can be selected:

The realistic material panel

Each material panel contains a set of input channels organized as clickable tiles showing their parameters.

Material channels properties

For each of these channels, it is possible to set either a color or an external texture file. If a texture is set, it is fully customizable using the graph editor accessible with the right button of the panel (see Graph editor). If a texture is set, the color is ignored.

Several properties are available to place the texture on the geometry:


Materials only support one set of texture coordinates for all the channels.


For the textures to work, the geometry needs to have a valid texture coordinates channel.