Ndunes
>
Tutorials
>
Plants tutorials
Books
Getting Started
What is NDunes?
Installing NDunes
Troubleshooting installation
License
Hardware requirements
Choosing a working directory
The user interface at a glance
Designing a first terrain
Refining a terrain
Roadmap
Why NDunes?
What is NDunes doing today?
What will NDunes do in the future?
Some features to come...
Controlling the camera
Mouse gestures at a glance
Translating the view
Rotating the view
Zooming the view
Camera examine mode
Camera orbit mode
Camera fly mode
Turning transparency picking on or off
Get back to previous camera
Creating and managing cameras
Animating the camera with a curve
Creating a curve path
Playing the camera along the curve
Exporting the camera video
User interface
A multiple documents application
Using scenes
Generic commands
Using the selection toolbar
Using the camera toolbar
The sun tool
The wind tool
Display modes
Tonemapping
Performances
Settings
Information bar
Document tree views
Options
Commands history
Documents caches
Viewport picking
Soils
A minimal soil definition
First level soil vs. secondary soils
Adding masks
Defining vegetation densities
Creating biome areas
Retouching a soil image
Adding flow maps
Terrains
Overview of the terrain architecture
The atlas layer
The first level soil
Secondary soils
Soil blending operators
Density modifiers
Adding snow
Mapping a soil on a vertical cliff
Normal maps and normal bending
Plants
Overview of the plant display system
Defining a plant
Calculating the ambient occlusion of a plant
Setting up the global illumination of a plant
Transitioning from plants meshes to prisms
Calculating the prism of a plant
Plants splats when far away
Animating the plants
Biomes
A quick introduction to biomes
Defining a first biome
Learning plants scattering rules
Influence of the terrain over plants
Defining biome fade colors
Biome density multipliers
Clouds
Creating a cloud
Prepare the cloud for display
Add the cloud to a clouds covers
Clouds cover opacity modifier
Clouds covers
Creating a clouds covers
Setting up a clouds cover lighting
Adding clouds to a cover
Clouds covers rendering options
Materials
Material channels properties
The realistic material
The energy preservation model
Bump channel
Back diffuse and translucency
Masked material
The PBR metallic material
The PBR model
Additionnal PBR channels
Emissive material
Geometries
Defining a geometry
Adding global illumination
Decal linked to the geometry
Adding reflections
Lights overview
Materials overview
Geometry groups
Decals
Creating decals
Networks
Creating roads
Crossing roads
The road geometrical model
The roadway
Roads edges
Roads sides
Roads surface markings
Bridge pillars
Creating roads templates
Blueprints
Getting map data
Creating stylesheets
Creating environment
Landmasses
Understanding what landmasses are and how to use them
Creating landmasses
Atlases
Defining a planet's atmosphere.
Defining a planet's contents
The single biome strategy
A sample planet detailed
Graph editor
List of graph nodes
Brushes
Overview of landscape brushes
Sculpting soils with other soils
Sculpting a terrain from scratch
Rendering
Taking a snapshot
Rendering an image
Exporting an environment map
Rendering a camera animation
Exports
Creating an export area
Exporting large amounts of data
Defining an export area contents
Exporting!
Synchronizing with NDunes
Tutorials
Startup tutorials
Creating a terrain
Adding a biome
Exporting data
Planetary flythrough
Sample data
Sample scene
Cliff house
Pine forest
Small European mountains
Summersky clouds cover
Mountain example
Eroded low terraced soil example
Canyon example
First continent
Scripted animation
Plants tutorials
Creating a plant
Geometries tutorials
Setting up a global illumination cache
Networks tutorials
Using roads networks - part 1 - simple road design
Using roads networks - part 2 - roadways
Using roads networks - part 3 - edges and side geometries
Using roads networks - part 4 - surface markings and roads templates
Using roads networks - part 5 - setup bridges and calculate network shading
Clouds and clouds covers tutorials
Creating skies
Brushes tutorials
Using simple brushes
Painting complex terrains
Tips
General
Troubleshooting
I'm lost somewhere on the planet
Terrains
Setting a terrain in the current scene
Removing a soil from a terrain
Disabling a soil output
Removing a mask link
Moving a soil up or down in the terrain list
Disabling a soil in a terrain
Soils
Reloading a soil after a change
My soil don't look correct
Quickly creating a terrain from a first level soil
Plants
Reloading a plant source after a change
My plant don't look correct
Roads
Toggling on and off the point creation
Plants tutorials
Creating a plant
Create a plant from an external source mesh file
Creating a plant