Version 1.0.5
New features
Blueprints:
- Extended DEM specifications to handle Corsica elevation files (preparing for other countries) and fixed ASC files 25m precision.
- Reworked gardens/fences generation (removed explicit support of french cadastre, separated gardens from buildings, added visual feedback on 2D view, allowed generationg of gardens from QGIS with native support of cadastre & bdparcellaire).
- NB_ETAGES read from BDTOPO and prioritized of height.
- Added river support from GIS files + "Cours d'eau" BDTOPO input.
Solar field tool:
- New solar field tool (Solar field generator).
Security:
- Added SSL/TLS support for all the server connections.
Bug fixes
General:
- Fixed UI lock when downloading documents while the information panel is displayed.
- Fixed possible crash when deleting several objects with a curve gizmo.
- Fixed wrong file property color in views when property was empty.
- Fixed crash when loading large png files.
- Fixed wrong curve and points selection when selected together.
- Fixed crash when changing working directory.
Atlas:
- Fixed default values for atlas atmosphere.
Blueprints:
- Fixed brutal crash when loading QGIS files with shapes with no coordinates.
- Fixed wrong node graph conflicts when generating a scene from the blueprint.
Cameras:
- Fixed blocked camera combobox when playing animation.
- Fixed invalid camera move (vertical jolts) in fly mode.
- Fixed crash with invalid camera axis in fly mode.
Cities:
- Fixed a crash in the case of a city texel size / texture size change and draft mode change.
- Fixed a crash when exiting draft for a city with missing buildings documents.
- Fixed a network calculation issue on duplicate points for roads with soils.
- Fixed missing parameters copy when splitting a road.
- Fixed an incorrect update of bridge pillars.
- Fixed a road network bug causing an error after undo redo of segments destruction.
- Fixed parking generation bugs.
- Fixed roads connectivity issues (adjusting widths at endings to avoid network breaks in the roadway mesh).
- Fixed a road bug with manual tangencies lost after point insertion.
- Fixed tangency issues at road endings.
- Fixed a bug where new building points are not created on grid when requested to do so.
- Fixed a road ground map bug if the road segment has a point at the origin and if the road has a falloff large enough.
- Fixed a missing ground map update.
- Fixed fences curve points not following buildings falloffs. Modified sidewalk curve points placement as well.
- Fixed placement of fences portals on very small walls.
Decals:
- Fixed decal gizmo staying after deleting all points.
Export:
- Fixed an incorrect export area message when we have no plants to export.
Geometries:
- Fixed bug with geometry animation names staying after the animation files update.
- Fixed bug when selecting .obj file as animation file.
- Fixed issue where animation names were lost when undoing/redoing an animation file change.
Quality of life
General:
- Displayed resources red in the documents view if they don't exist on disk.
- Added warning icon in the tree view if a resource of geometry or material does not exist.
- Made image file loading errors non fatal.
- Changed "show all gizmos" icon to match the "gizmo" icon.
- Forced curves origin to their first point.
- Added compass clik to head north.
Blueprints:
- Forced flat roof when a building is too big.
- Generated decal areas in flatten follow primary mode if they have soil set.
Camera:
- Disabled viewport selection in fly mode.
- Added options for fly camera sensitivity and altitude.
Cities:
- Enhanced error handling for city road network generation (Extrude errors due to markings mostly).
- Added warning panel and detection of missing documents for material groups and all materials in cities.
- Enhanced city interruptions.
- Avoided the assignation of garden biomes in building types that could not use them.
- Removed decals from roads in draft mode.
- Changed the origin of buildings curves so that they can be snapped onto grid more easily.
- Added a warning when the user tries to cut a road without having selected a point to do so.
- Removed the sculpting of sidewalks by open fences.
- Changed soil preferred mapping width / height when dropping a soil into the roadway panel.
Decals:
- Added memory consumption to the tree view.
Geometries:
- Disabled skinning when a geometry has no animation.
- Allowed cache save for newly created geometries containing data (clone, import).
Rendering:
- Added break to rendering batch.
Performance
General:
- Improved memory consumption on the GPU for rendering & shadowing by different materials.
- Improved performance on selection.
Cities:
- Improved building selection performance in city views.
Plants:
- Fixed memory storage issues with too small grid spacing of plants.
Water bodies:
- Prevented gpu VRAM peak when generating many waterbodies with materials from the blueprint.
Migrating from a v 1.0.4 to v 1.0.5
Version 1.0.4 |