Documentation

Getting Started

Quickly start using NDunes. Provides a quick overview of the software and how to use it.

Changelog

Changelog of NDunes versions

newUser interface

Review of NDunes' user interface

The working directory

What is NDunes working directory and how to keep it clean?

newControlling the camera

This book provides all details on the camera controls in NDunes. Learn how to see exactly what you want, quickly!

Rendering

Rendering images from NDunes

Using store assets

How to download and work with the NDunes assets to speed up your creation process.

Exports

Learn how to export worlds outside of NDunes to reuse them into another rendering pipeline

Unreal import

Learn how to import data from NDunes to Unreal 5.1

Viewer

Use NDunes Viewer

Atlases

Get all details on how to assemble an entire planet.

Blueprints

Generating scenes from 2D data

Biomes

Learn how to create biomes that'll add vegetation (or other elements) over terrains.

Brushes

Learn how to use brushes to do manual sculpting of soils in terrains

Clouds

Learn how to create clouds in NDunes

Clouds covers

Define atmospheric clouds covers that scatter clouds to compose a complete sky

Cities

How cities are created in NDunes

Decals

Define decal documents to customize specific areas

Geometries

Learn how to create and update geometries.

Graph editor

A node based graph editor to create or to modify texture images.

Landmasses

Define continental level shapes to cover a planet with continents.

Materials

Define and modify materials of various NDunes objects, like plants and geometries

Networks

Generating networks with NDunes

Overlays

Define overlay documents

Plants

Define vegetals and rocks that'll cover terrains.

Scenes

Scenes are the main documents of the application displaying all others together.

Soils

Learn how to create soils which are used in terrains compositions afterwards.

Terrains

Learn how to create complex terrains.

Waterbodies

Define waterbody documents