Books

Getting Started

Quickly start using NDunes. Provides a quick overview of the software and how to use it.

Roadmap

This book discusses NDunes contents, releases updates and the future of NDunes.

Controlling the camera

This book provides all details on the camera controls in NDunes. Learn how to see exactly what you want, quickly!

User interface

Review of NDunes' user interface

Terrains

Learn how to create complex terrains.

Soils

Learn how to create soils which are used in terrains compositions afterwards.

Plants

Define vegetals and rocks that'll cover terrains.

Biomes

Learn how to create biomes that'll add vegetation (or other elements) over terrains.

Clouds

Learn how to create clouds in NDunes

Clouds covers

Define atmospheric clouds covers that scatter clouds to compose a complete sky

Landmasses

Define continental level shapes to cover a planet with continents.

Atlases

Get all details on how to assemble an entire planet.

Graph editor

A node based graph editor to create or to modify texture images.

Geometries

Learn how to create and update geometries.

Materials

Define and modify materials of various NDunes objects, like plants and geometries

Exports

Learn how to export worlds outside of NDunes to reuse them into another rendering pipeline