NDunes
>
FAQ
>
Overlays
Documentation
Getting Started
What is NDunes?
Installing NDunes
Downloading sample data
Downloading store packages
Troubleshooting installation
Hardware requirements
Choosing a working directory
License
The user interface at a glance
Changelog
Version 1.0.1
Version 1.0.2
Version 1.0.3
Version 1.0.4
Version 1.0.5
Version 1.0.6
User interface
A multiple documents application
Using scenes
Sub-documents and groups
Generic commands
Using the selection toolbar
Using the camera toolbar
The sun tool
The wind tool
Display modes
Tonemapping
Performances
Settings
Information bar
Document tree views
Options
Commands history
Documents caches
Viewport picking
Measure tool
Grid tool
Solar field generator
Saving an archive of the scene
The working directory
External resources
Controlling the camera
Mouse gestures at a glance
Translating the view
Rotating the view
Zooming the view
Camera Examine mode
Camera Orbit mode
Camera Fly mode
Camera Top-down mode
Get back to previous camera
Creating and managing cameras
Camera parameters
Animating the camera along a curve path
Creating a curve path
Playing the camera along the curve
Exporting the camera video
Rendering
Safe frames
Taking a snapshot
Rendering an image
Exporting an environment map
Rendering a camera animation
Batch rendering
Using store assets
Exports
Creating an export area
Exporting large amounts of data
Defining an export area contents
Exporting!
Synchronizing with NDunes
Viewer
Make Viewer Build
Launch Viewer and open a scene
Viewer functionalities
Annotations
Creating annotations
Image annotations
Text annotations
Atlases
Defining a planet's atmosphere.
Blueprints
Input data
Scene parameters
Customization of classes
Generating the scene
Creating your own stylesheets
Biomes
A quick introduction to biomes
Defining a first biome
Learning plants scattering rules
Influence of the terrain over plants
Defining biome fade colors
Biome density multipliers
Brushes
Overview of landscape brushes
Sculpting soils with other soils
Sculpting a terrain from scratch
Clouds
Creating a cloud
Prepare the cloud for display
Add the cloud to a clouds covers
Clouds cover opacity modifier
Clouds covers
Creating a clouds covers
Setting up a clouds cover lighting
Adding clouds to a cover
Clouds covers rendering options
Cities
Buildings
Fences
Sidewalks
Roads
Decals
Creating a decal document
Creating a decal area
Creating a hole
Modifying the terrain
Applying a soil
Customizing vegeation
Randomized plantation mode
Grid plantation mode
Ordering and blending decal areas
Geometries
Defining a geometry
Adding global illumination
Decal linked to the geometry
Import model as geometry ground decal
Adding reflections
Lights overview
Materials overview
Animating a geometry
Graph editor
List of graph nodes
Materials
Material channels properties
The realistic material
The energy preservation model
Bump channel
Back diffuse and translucency
Masked material
The PBR metallic material
The PBR model
Additionnal PBR channels
Emissive material
Water material
Networks
Creating roads
Crossing roads
The road geometrical model
The roadway
Roads edges
Roads sides
Roads surface markings
Bridge pillars
Creating roads templates
Overlays
Overlay Creation
Overlay Rendering
Overlay Placement
Plants
Overview of the plant display system
Defining a plant
Calculating the ambient occlusion of a plant
Setting up the global illumination of a plant
Transitioning from plants meshes to prisms
Calculating the prism of a plant
Plants splats when far away
Animating the plants
Scenes
Global Illumination
Cloud Covers
Decals Order
Soils
A minimal soil definition
First level soil vs. secondary soils
Adding masks
Defining vegetation densities
Retouching a soil image
Adding flow maps
Using ASC files
Terrains
Overview of the terrain architecture
Designing a first terrain
Refining a terrain
The atlas layer
The first level soil
Secondary soils
Soil blending operators
Density modifiers
Adding snow
Mapping a soil on a vertical cliff
Normal maps and normal bending
Waterbodies
Creating a waterbody
Sculpting the waterbody contours
Setting up the water rendering
Specifying the seabed
Creating islands
Tutorials
Startup tutorials
Getting started
Creating a terrain
Adding a biome
Sample data
Sample scene
Cliff house
Pine forest
Small European mountains
Summersky clouds cover
Mountain example
Eroded low terraced soil example
Canyon example
Complete workflow tutorials
External data
Scene setup
Creating overlays
Project integration
Scene edition
Create Cameras
Global Illumination and Tone Mapping
Rendering and animation
Plants tutorials
Creating a plant
Geometries tutorials
Setting up a global illumination cache
City tutorials
Changing a material in a building
Networks tutorials
Using roads networks - part 1 - simple road design
Using roads networks - part 2 - roadways
Using roads networks - part 3 - edges and side geometries
Using roads networks - part 4 - surface markings and roads templates
Using roads networks - part 5 - setup bridges and calculate network shading
Clouds and clouds covers tutorials
Creating skies
Convert 3D files from CAD softwares
Export 3D files from Revit
Export 3D files from Archicad
Export 3D files from Sketchup
Export 3D files from Maya
Brushes tutorials
Using simple brushes
Painting complex terrains
FAQ
General
Troubleshooting
I'm lost somewhere on the planet
What happen when a conflict between documents is detected?
Terrains
Setting a terrain in the current scene
Removing a soil from a terrain
Disabling a soil output
Removing a mask link
Moving a soil up or down in the terrain list
Disabling a soil in a terrain
Soils
Reloading a soil after a change
My soil don't look correct
Quickly creating a terrain from a first level soil
Plants
Reloading a plant source after a change
My plant don't look correct
Roads
Toggling on and off the point creation
Overlays
Placing model
Download OpenStreetMap files
Overlays
Placing model
Quick tips to place the insert a real life model in your scene
Placing model